shuffle.min.js.map 80 KB

1
  1. {"version":3,"file":"shuffle.min.js","sources":["../node_modules/tiny-emitter/index.js","../node_modules/matches-selector/index.js","../node_modules/throttleit/index.js","../node_modules/array-parallel/index.js","../src/get-number.js","../src/point.js","../src/rect.js","../src/classes.js","../src/shuffle-item.js","../src/computed-size.js","../src/get-number-style.js","../src/sorter.js","../src/on-transition-end.js","../src/array-max.js","../src/layout.js","../src/array-min.js","../src/shuffle.js","../src/hyphenate.js"],"sourcesContent":["function E () {\n // Keep this empty so it's easier to inherit from\n // (via https://github.com/lipsmack from https://github.com/scottcorgan/tiny-emitter/issues/3)\n}\n\nE.prototype = {\n on: function (name, callback, ctx) {\n var e = this.e || (this.e = {});\n\n (e[name] || (e[name] = [])).push({\n fn: callback,\n ctx: ctx\n });\n\n return this;\n },\n\n once: function (name, callback, ctx) {\n var self = this;\n function listener () {\n self.off(name, listener);\n callback.apply(ctx, arguments);\n };\n\n listener._ = callback\n return this.on(name, listener, ctx);\n },\n\n emit: function (name) {\n var data = [].slice.call(arguments, 1);\n var evtArr = ((this.e || (this.e = {}))[name] || []).slice();\n var i = 0;\n var len = evtArr.length;\n\n for (i; i < len; i++) {\n evtArr[i].fn.apply(evtArr[i].ctx, data);\n }\n\n return this;\n },\n\n off: function (name, callback) {\n var e = this.e || (this.e = {});\n var evts = e[name];\n var liveEvents = [];\n\n if (evts && callback) {\n for (var i = 0, len = evts.length; i < len; i++) {\n if (evts[i].fn !== callback && evts[i].fn._ !== callback)\n liveEvents.push(evts[i]);\n }\n }\n\n // Remove event from queue to prevent memory leak\n // Suggested by https://github.com/lazd\n // Ref: https://github.com/scottcorgan/tiny-emitter/commit/c6ebfaa9bc973b33d110a84a307742b7cf94c953#commitcomment-5024910\n\n (liveEvents.length)\n ? e[name] = liveEvents\n : delete e[name];\n\n return this;\n }\n};\n\nmodule.exports = E;\nmodule.exports.TinyEmitter = E;\n","'use strict';\n\nvar proto = typeof Element !== 'undefined' ? Element.prototype : {};\nvar vendor = proto.matches\n || proto.matchesSelector\n || proto.webkitMatchesSelector\n || proto.mozMatchesSelector\n || proto.msMatchesSelector\n || proto.oMatchesSelector;\n\nmodule.exports = match;\n\n/**\n * Match `el` to `selector`.\n *\n * @param {Element} el\n * @param {String} selector\n * @return {Boolean}\n * @api public\n */\n\nfunction match(el, selector) {\n if (!el || el.nodeType !== 1) return false;\n if (vendor) return vendor.call(el, selector);\n var nodes = el.parentNode.querySelectorAll(selector);\n for (var i = 0; i < nodes.length; i++) {\n if (nodes[i] == el) return true;\n }\n return false;\n}\n","module.exports = throttle;\n\n/**\n * Returns a new function that, when invoked, invokes `func` at most once per `wait` milliseconds.\n *\n * @param {Function} func Function to wrap.\n * @param {Number} wait Number of milliseconds that must elapse between `func` invocations.\n * @return {Function} A new function that wraps the `func` function passed in.\n */\n\nfunction throttle (func, wait) {\n var ctx, args, rtn, timeoutID; // caching\n var last = 0;\n\n return function throttled () {\n ctx = this;\n args = arguments;\n var delta = new Date() - last;\n if (!timeoutID)\n if (delta >= wait) call();\n else timeoutID = setTimeout(call, wait - delta);\n return rtn;\n };\n\n function call () {\n timeoutID = 0;\n last = +new Date();\n rtn = func.apply(ctx, args);\n ctx = null;\n args = null;\n }\n}\n","module.exports = function parallel(fns, context, callback) {\n if (!callback) {\n if (typeof context === 'function') {\n callback = context\n context = null\n } else {\n callback = noop\n }\n }\n\n var pending = fns && fns.length\n if (!pending) return callback(null, []);\n\n var finished = false\n var results = new Array(pending)\n\n fns.forEach(context ? function (fn, i) {\n fn.call(context, maybeDone(i))\n } : function (fn, i) {\n fn(maybeDone(i))\n })\n\n function maybeDone(i) {\n return function (err, result) {\n if (finished) return;\n\n if (err) {\n callback(err, results)\n finished = true\n return\n }\n\n results[i] = result\n\n if (!--pending) callback(null, results);\n }\n }\n}\n\nfunction noop() {}\n","/**\n * Always returns a numeric value, given a value. Logic from jQuery's `isNumeric`.\n * @param {*} value Possibly numeric value.\n * @return {number} `value` or zero if `value` isn't numeric.\n */\nexport default function getNumber(value) {\n return parseFloat(value) || 0;\n}\n","import getNumber from './get-number';\n\nclass Point {\n /**\n * Represents a coordinate pair.\n * @param {number} [x=0] X.\n * @param {number} [y=0] Y.\n */\n constructor(x, y) {\n this.x = getNumber(x);\n this.y = getNumber(y);\n }\n\n /**\n * Whether two points are equal.\n * @param {Point} a Point A.\n * @param {Point} b Point B.\n * @return {boolean}\n */\n static equals(a, b) {\n return a.x === b.x && a.y === b.y;\n }\n}\n\nexport default Point;\n","export default class Rect {\n /**\n * Class for representing rectangular regions.\n * https://github.com/google/closure-library/blob/master/closure/goog/math/rect.js\n * @param {number} x Left.\n * @param {number} y Top.\n * @param {number} w Width.\n * @param {number} h Height.\n * @param {number} id Identifier\n * @constructor\n */\n constructor(x, y, w, h, id) {\n this.id = id;\n\n /** @type {number} */\n this.left = x;\n\n /** @type {number} */\n this.top = y;\n\n /** @type {number} */\n this.width = w;\n\n /** @type {number} */\n this.height = h;\n }\n\n /**\n * Returns whether two rectangles intersect.\n * @param {Rect} a A Rectangle.\n * @param {Rect} b A Rectangle.\n * @return {boolean} Whether a and b intersect.\n */\n static intersects(a, b) {\n return (\n a.left < b.left + b.width && b.left < a.left + a.width\n && a.top < b.top + b.height && b.top < a.top + a.height);\n }\n}\n","export default {\n BASE: 'shuffle',\n SHUFFLE_ITEM: 'shuffle-item',\n VISIBLE: 'shuffle-item--visible',\n HIDDEN: 'shuffle-item--hidden',\n};\n","import Point from './point';\nimport Classes from './classes';\n\nlet id = 0;\n\nclass ShuffleItem {\n constructor(element, isRTL) {\n id += 1;\n this.id = id;\n this.element = element;\n\n /**\n * Set correct direction of item\n */\n this.isRTL = isRTL;\n\n /**\n * Used to separate items for layout and shrink.\n */\n this.isVisible = true;\n\n /**\n * Used to determine if a transition will happen. By the time the _layout\n * and _shrink methods get the ShuffleItem instances, the `isVisible` value\n * has already been changed by the separation methods, so this property is\n * needed to know if the item was visible/hidden before the shrink/layout.\n */\n this.isHidden = false;\n }\n\n show() {\n this.isVisible = true;\n this.element.classList.remove(Classes.HIDDEN);\n this.element.classList.add(Classes.VISIBLE);\n this.element.removeAttribute('aria-hidden');\n }\n\n hide() {\n this.isVisible = false;\n this.element.classList.remove(Classes.VISIBLE);\n this.element.classList.add(Classes.HIDDEN);\n this.element.setAttribute('aria-hidden', true);\n }\n\n init() {\n this.addClasses([Classes.SHUFFLE_ITEM, Classes.VISIBLE]);\n this.applyCss(ShuffleItem.Css.INITIAL);\n this.applyCss(this.isRTL ? ShuffleItem.Css.DIRECTION.rtl : ShuffleItem.Css.DIRECTION.ltr);\n this.scale = ShuffleItem.Scale.VISIBLE;\n this.point = new Point();\n }\n\n addClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.add(className);\n });\n }\n\n removeClasses(classes) {\n classes.forEach((className) => {\n this.element.classList.remove(className);\n });\n }\n\n applyCss(obj) {\n Object.keys(obj).forEach((key) => {\n this.element.style[key] = obj[key];\n });\n }\n\n dispose() {\n this.removeClasses([\n Classes.HIDDEN,\n Classes.VISIBLE,\n Classes.SHUFFLE_ITEM,\n ]);\n\n this.element.removeAttribute('style');\n this.element = null;\n }\n}\n\nShuffleItem.Css = {\n INITIAL: {\n position: 'absolute',\n top: 0,\n visibility: 'visible',\n willChange: 'transform',\n },\n DIRECTION: {\n ltr: {\n left: 0,\n },\n rtl: {\n right: 0,\n },\n },\n VISIBLE: {\n before: {\n opacity: 1,\n visibility: 'visible',\n },\n after: {\n transitionDelay: '',\n },\n },\n HIDDEN: {\n before: {\n opacity: 0,\n },\n after: {\n visibility: 'hidden',\n transitionDelay: '',\n },\n },\n};\n\nShuffleItem.Scale = {\n VISIBLE: 1,\n HIDDEN: 0.001,\n};\n\nexport default ShuffleItem;\n","let value = null;\nexport default () => {\n if (value !== null) {\n return value;\n }\n\n const element = document.body || document.documentElement;\n const e = document.createElement('div');\n e.style.cssText = 'width:10px;padding:2px;box-sizing:border-box;';\n element.appendChild(e);\n\n value = window.getComputedStyle(e, null).width === '10px';\n\n element.removeChild(e);\n\n return value;\n};\n","import getNumber from './get-number';\nimport testComputedSize from './computed-size';\n\n/**\n * Retrieve the computed style for an element, parsed as a float.\n * @param {Element} element Element to get style for.\n * @param {string} style Style property.\n * @param {CSSStyleDeclaration} [styles] Optionally include clean styles to\n * use instead of asking for them again.\n * @return {number} The parsed computed value or zero if that fails because IE\n * will return 'auto' when the element doesn't have margins instead of\n * the computed style.\n */\nexport default function getNumberStyle(\n element, style,\n styles = window.getComputedStyle(element, null),\n) {\n let value = getNumber(styles[style]);\n\n // Support IE<=11 and W3C spec.\n if (!testComputedSize() && style === 'width') {\n value += getNumber(styles.paddingLeft)\n + getNumber(styles.paddingRight)\n + getNumber(styles.borderLeftWidth)\n + getNumber(styles.borderRightWidth);\n } else if (!testComputedSize() && style === 'height') {\n value += getNumber(styles.paddingTop)\n + getNumber(styles.paddingBottom)\n + getNumber(styles.borderTopWidth)\n + getNumber(styles.borderBottomWidth);\n }\n\n return value;\n}\n","/**\n * Fisher-Yates shuffle.\n * http://stackoverflow.com/a/962890/373422\n * https://bost.ocks.org/mike/shuffle/\n * @param {Array} array Array to shuffle.\n * @return {Array} Randomly sorted array.\n */\nfunction randomize(array) {\n let n = array.length;\n\n while (n) {\n n -= 1;\n const i = Math.floor(Math.random() * (n + 1));\n const temp = array[i];\n array[i] = array[n];\n array[n] = temp;\n }\n\n return array;\n}\n\nconst defaults = {\n // Use array.reverse() to reverse the results\n reverse: false,\n\n // Sorting function\n by: null,\n\n // Custom sort function\n compare: null,\n\n // If true, this will skip the sorting and return a randomized order in the array\n randomize: false,\n\n // Determines which property of each item in the array is passed to the\n // sorting method.\n key: 'element',\n};\n\n/**\n * You can return `undefined` from the `by` function to revert to DOM order.\n * @param {Array<T>} arr Array to sort.\n * @param {SortOptions} options Sorting options.\n * @return {Array<T>}\n */\nexport default function sorter(arr, options) {\n // eslint-disable-next-line prefer-object-spread\n const opts = Object.assign({}, defaults, options);\n const original = Array.from(arr);\n let revert = false;\n\n if (!arr.length) {\n return [];\n }\n\n if (opts.randomize) {\n return randomize(arr);\n }\n\n // Sort the elements by the opts.by function.\n // If we don't have opts.by, default to DOM order\n if (typeof opts.by === 'function') {\n arr.sort((a, b) => {\n // Exit early if we already know we want to revert\n if (revert) {\n return 0;\n }\n\n const valA = opts.by(a[opts.key]);\n const valB = opts.by(b[opts.key]);\n\n // If both values are undefined, use the DOM order\n if (valA === undefined && valB === undefined) {\n revert = true;\n return 0;\n }\n\n if (valA < valB || valA === 'sortFirst' || valB === 'sortLast') {\n return -1;\n }\n\n if (valA > valB || valA === 'sortLast' || valB === 'sortFirst') {\n return 1;\n }\n\n return 0;\n });\n } else if (typeof opts.compare === 'function') {\n arr.sort(opts.compare);\n }\n\n // Revert to the original array if necessary\n if (revert) {\n return original;\n }\n\n if (opts.reverse) {\n arr.reverse();\n }\n\n return arr;\n}\n","const transitions = {};\nconst eventName = 'transitionend';\nlet count = 0;\n\nfunction uniqueId() {\n count += 1;\n return eventName + count;\n}\n\nexport function cancelTransitionEnd(id) {\n if (transitions[id]) {\n transitions[id].element.removeEventListener(eventName, transitions[id].listener);\n transitions[id] = null;\n return true;\n }\n\n return false;\n}\n\nexport function onTransitionEnd(element, callback) {\n const id = uniqueId();\n const listener = (evt) => {\n if (evt.currentTarget === evt.target) {\n cancelTransitionEnd(id);\n callback(evt);\n }\n };\n\n element.addEventListener(eventName, listener);\n\n transitions[id] = { element, listener };\n\n return id;\n}\n","export default function arrayMax(array) {\n return Math.max.apply(Math, array); // eslint-disable-line prefer-spread\n}\n","import Point from './point';\nimport Rect from './rect';\nimport arrayMax from './array-max';\nimport arrayMin from './array-min';\n\n/**\n * Determine the number of columns an items spans.\n * @param {number} itemWidth Width of the item.\n * @param {number} columnWidth Width of the column (includes gutter).\n * @param {number} columns Total number of columns\n * @param {number} threshold A buffer value for the size of the column to fit.\n * @return {number}\n */\nexport function getColumnSpan(itemWidth, columnWidth, columns, threshold) {\n let columnSpan = itemWidth / columnWidth;\n\n // If the difference between the rounded column span number and the\n // calculated column span number is really small, round the number to\n // make it fit.\n if (Math.abs(Math.round(columnSpan) - columnSpan) < threshold) {\n // e.g. columnSpan = 4.0089945390298745\n columnSpan = Math.round(columnSpan);\n }\n\n // Ensure the column span is not more than the amount of columns in the whole layout.\n return Math.min(Math.ceil(columnSpan), columns);\n}\n\n/**\n * Retrieves the column set to use for placement.\n * @param {number} columnSpan The number of columns this current item spans.\n * @param {number} columns The total columns in the grid.\n * @return {Array.<number>} An array of numbers represeting the column set.\n */\nexport function getAvailablePositions(positions, columnSpan, columns) {\n // The item spans only one column.\n if (columnSpan === 1) {\n return positions;\n }\n\n // The item spans more than one column, figure out how many different\n // places it could fit horizontally.\n // The group count is the number of places within the positions this block\n // could fit, ignoring the current positions of items.\n // Imagine a 2 column brick as the second item in a 4 column grid with\n // 10px height each. Find the places it would fit:\n // [20, 10, 10, 0]\n // | | |\n // * * *\n //\n // Then take the places which fit and get the bigger of the two:\n // max([20, 10]), max([10, 10]), max([10, 0]) = [20, 10, 10]\n //\n // Next, find the first smallest number (the short column).\n // [20, 10, 10]\n // |\n // *\n //\n // And that's where it should be placed!\n //\n // Another example where the second column's item extends past the first:\n // [10, 20, 10, 0] => [20, 20, 10] => 10\n const available = [];\n\n // For how many possible positions for this item there are.\n for (let i = 0; i <= columns - columnSpan; i++) {\n // Find the bigger value for each place it could fit.\n available.push(arrayMax(positions.slice(i, i + columnSpan)));\n }\n\n return available;\n}\n\n/**\n * Find index of short column, the first from the left where this item will go.\n *\n * @param {Array.<number>} positions The array to search for the smallest number.\n * @param {number} buffer Optional buffer which is very useful when the height\n * is a percentage of the width.\n * @return {number} Index of the short column.\n */\nexport function getShortColumn(positions, buffer) {\n const minPosition = arrayMin(positions);\n for (let i = 0, len = positions.length; i < len; i++) {\n if (positions[i] >= minPosition - buffer && positions[i] <= minPosition + buffer) {\n return i;\n }\n }\n\n return 0;\n}\n\n/**\n * Determine the location of the next item, based on its size.\n * @param {Object} itemSize Object with width and height.\n * @param {Array.<number>} positions Positions of the other current items.\n * @param {number} gridSize The column width or row height.\n * @param {number} total The total number of columns or rows.\n * @param {number} threshold Buffer value for the column to fit.\n * @param {number} buffer Vertical buffer for the height of items.\n * @return {Point}\n */\nexport function getItemPosition({\n itemSize, positions, gridSize, total, threshold, buffer,\n}) {\n const span = getColumnSpan(itemSize.width, gridSize, total, threshold);\n const setY = getAvailablePositions(positions, span, total);\n const shortColumnIndex = getShortColumn(setY, buffer);\n\n // Position the item\n const point = new Point(gridSize * shortColumnIndex, setY[shortColumnIndex]);\n\n // Update the columns array with the new values for each column.\n // e.g. before the update the columns could be [250, 0, 0, 0] for an item\n // which spans 2 columns. After it would be [250, itemHeight, itemHeight, 0].\n const setHeight = setY[shortColumnIndex] + itemSize.height;\n for (let i = 0; i < span; i++) {\n positions[shortColumnIndex + i] = setHeight;\n }\n\n return point;\n}\n\n/**\n * This method attempts to center items. This method could potentially be slow\n * with a large number of items because it must place items, then check every\n * previous item to ensure there is no overlap.\n * @param {Array.<Rect>} itemRects Item data objects.\n * @param {number} containerWidth Width of the containing element.\n * @return {Array.<Point>}\n */\nexport function getCenteredPositions(itemRects, containerWidth) {\n const rowMap = {};\n\n // Populate rows by their offset because items could jump between rows like:\n // a c\n // bbb\n itemRects.forEach((itemRect) => {\n if (rowMap[itemRect.top]) {\n // Push the point to the last row array.\n rowMap[itemRect.top].push(itemRect);\n } else {\n // Start of a new row.\n rowMap[itemRect.top] = [itemRect];\n }\n });\n\n // For each row, find the end of the last item, then calculate\n // the remaining space by dividing it by 2. Then add that\n // offset to the x position of each point.\n let rects = [];\n const rows = [];\n const centeredRows = [];\n Object.keys(rowMap).forEach((key) => {\n const itemRects = rowMap[key];\n rows.push(itemRects);\n const lastItem = itemRects[itemRects.length - 1];\n const end = lastItem.left + lastItem.width;\n const offset = Math.round((containerWidth - end) / 2);\n\n let finalRects = itemRects;\n let canMove = false;\n if (offset > 0) {\n const newRects = [];\n canMove = itemRects.every((r) => {\n const newRect = new Rect(r.left + offset, r.top, r.width, r.height, r.id);\n\n // Check all current rects to make sure none overlap.\n const noOverlap = !rects.some((r) => Rect.intersects(newRect, r));\n\n newRects.push(newRect);\n return noOverlap;\n });\n\n // If none of the rectangles overlapped, the whole group can be centered.\n if (canMove) {\n finalRects = newRects;\n }\n }\n\n // If the items are not going to be offset, ensure that the original\n // placement for this row will not overlap previous rows (row-spanning\n // elements could be in the way).\n if (!canMove) {\n let intersectingRect;\n const hasOverlap = itemRects.some((itemRect) => rects.some((r) => {\n const intersects = Rect.intersects(itemRect, r);\n if (intersects) {\n intersectingRect = r;\n }\n return intersects;\n }));\n\n // If there is any overlap, replace the overlapping row with the original.\n if (hasOverlap) {\n const rowIndex = centeredRows.findIndex((items) => items.includes(intersectingRect));\n centeredRows.splice(rowIndex, 1, rows[rowIndex]);\n }\n }\n\n rects = rects.concat(finalRects);\n centeredRows.push(finalRects);\n });\n\n // Reduce array of arrays to a single array of points.\n // https://stackoverflow.com/a/10865042/373422\n // Then reset sort back to how the items were passed to this method.\n // Remove the wrapper object with index, map to a Point.\n return [].concat.apply([], centeredRows) // eslint-disable-line prefer-spread\n .sort((a, b) => (a.id - b.id))\n .map((itemRect) => new Point(itemRect.left, itemRect.top));\n}\n","export default function arrayMin(array) {\n return Math.min.apply(Math, array); // eslint-disable-line prefer-spread\n}\n","import TinyEmitter from 'tiny-emitter';\nimport matches from 'matches-selector';\nimport throttle from 'throttleit';\nimport parallel from 'array-parallel';\n\nimport Point from './point';\nimport Rect from './rect';\nimport ShuffleItem from './shuffle-item';\nimport Classes from './classes';\nimport getNumberStyle from './get-number-style';\nimport sorter from './sorter';\nimport { onTransitionEnd, cancelTransitionEnd } from './on-transition-end';\nimport {\n getItemPosition,\n getColumnSpan,\n getAvailablePositions,\n getShortColumn,\n getCenteredPositions,\n} from './layout';\nimport arrayMax from './array-max';\nimport hyphenate from './hyphenate';\n\nfunction arrayUnique(x) {\n return Array.from(new Set(x));\n}\n\n// Used for unique instance variables\nlet id = 0;\n\nclass Shuffle extends TinyEmitter {\n /**\n * Categorize, sort, and filter a responsive grid of items.\n *\n * @param {Element} element An element which is the parent container for the grid items.\n * @param {Object} [options=Shuffle.options] Options object.\n * @constructor\n */\n constructor(element, options = {}) {\n super();\n // eslint-disable-next-line prefer-object-spread\n this.options = Object.assign({}, Shuffle.options, options);\n\n // Allow misspelling of delimiter since that's how it used to be.\n // Remove in v6.\n if (this.options.delimeter) {\n this.options.delimiter = this.options.delimeter;\n }\n\n this.lastSort = {};\n this.group = Shuffle.ALL_ITEMS;\n this.lastFilter = Shuffle.ALL_ITEMS;\n this.isEnabled = true;\n this.isDestroyed = false;\n this.isInitialized = false;\n this._transitions = [];\n this.isTransitioning = false;\n this._queue = [];\n\n const el = this._getElementOption(element);\n\n if (!el) {\n throw new TypeError('Shuffle needs to be initialized with an element.');\n }\n\n this.element = el;\n this.id = 'shuffle_' + id;\n id += 1;\n\n this._init();\n this.isInitialized = true;\n }\n\n _init() {\n this.items = this._getItems();\n\n this.options.sizer = this._getElementOption(this.options.sizer);\n\n // Add class and invalidate styles\n this.element.classList.add(Shuffle.Classes.BASE);\n\n // Set initial css for each item\n this._initItems(this.items);\n\n // Bind resize events\n this._onResize = this._getResizeFunction();\n window.addEventListener('resize', this._onResize);\n\n // If the page has not already emitted the `load` event, call layout on load.\n // This avoids layout issues caused by images and fonts loading after the\n // instance has been initialized.\n if (document.readyState !== 'complete') {\n const layout = this.layout.bind(this);\n window.addEventListener('load', function onLoad() {\n window.removeEventListener('load', onLoad);\n layout();\n });\n }\n\n // Get container css all in one request. Causes reflow\n const containerCss = window.getComputedStyle(this.element, null);\n const containerWidth = Shuffle.getSize(this.element).width;\n\n // Add styles to the container if it doesn't have them.\n this._validateStyles(containerCss);\n\n // We already got the container's width above, no need to cause another\n // reflow getting it again... Calculate the number of columns there will be\n this._setColumns(containerWidth);\n\n // Kick off!\n this.filter(this.options.group, this.options.initialSort);\n\n // The shuffle items haven't had transitions set on them yet so the user\n // doesn't see the first layout. Set them now that the first layout is done.\n // First, however, a synchronous layout must be caused for the previous\n // styles to be applied without transitions.\n this.element.offsetWidth; // eslint-disable-line no-unused-expressions\n this.setItemTransitions(this.items);\n this.element.style.transition = `height ${this.options.speed}ms ${this.options.easing}`;\n }\n\n /**\n * Returns a throttled and proxied function for the resize handler.\n * @return {function}\n * @private\n */\n _getResizeFunction() {\n const resizeFunction = this._handleResize.bind(this);\n return this.options.throttle\n ? this.options.throttle(resizeFunction, this.options.throttleTime)\n : resizeFunction;\n }\n\n /**\n * Retrieve an element from an option.\n * @param {string|jQuery|Element} option The option to check.\n * @return {?Element} The plain element or null.\n * @private\n */\n _getElementOption(option) {\n // If column width is a string, treat is as a selector and search for the\n // sizer element within the outermost container\n if (typeof option === 'string') {\n return this.element.querySelector(option);\n }\n\n // Check for an element\n if (option && option.nodeType && option.nodeType === 1) {\n return option;\n }\n\n // Check for jQuery object\n if (option && option.jquery) {\n return option[0];\n }\n\n return null;\n }\n\n /**\n * Ensures the shuffle container has the css styles it needs applied to it.\n * @param {Object} styles Key value pairs for position and overflow.\n * @private\n */\n _validateStyles(styles) {\n // Position cannot be static.\n if (styles.position === 'static') {\n this.element.style.position = 'relative';\n }\n\n // Overflow has to be hidden.\n if (styles.overflow !== 'hidden') {\n this.element.style.overflow = 'hidden';\n }\n }\n\n /**\n * Filter the elements by a category.\n * @param {string|string[]|function(Element):boolean} [category] Category to\n * filter by. If it's given, the last category will be used to filter the items.\n * @param {Array} [collection] Optionally filter a collection. Defaults to\n * all the items.\n * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}}\n * @private\n */\n _filter(category = this.lastFilter, collection = this.items) {\n const set = this._getFilteredSets(category, collection);\n\n // Individually add/remove hidden/visible classes\n this._toggleFilterClasses(set);\n\n // Save the last filter in case elements are appended.\n this.lastFilter = category;\n\n // This is saved mainly because providing a filter function (like searching)\n // will overwrite the `lastFilter` property every time its called.\n if (typeof category === 'string') {\n this.group = category;\n }\n\n return set;\n }\n\n /**\n * Returns an object containing the visible and hidden elements.\n * @param {string|string[]|function(Element):boolean} category Category or function to filter by.\n * @param {ShuffleItem[]} items A collection of items to filter.\n * @return {{visible: ShuffleItem[], hidden: ShuffleItem[]}}\n * @private\n */\n _getFilteredSets(category, items) {\n let visible = [];\n const hidden = [];\n\n // category === 'all', add visible class to everything\n if (category === Shuffle.ALL_ITEMS) {\n visible = items;\n\n // Loop through each item and use provided function to determine\n // whether to hide it or not.\n } else {\n items.forEach((item) => {\n if (this._doesPassFilter(category, item.element)) {\n visible.push(item);\n } else {\n hidden.push(item);\n }\n });\n }\n\n return {\n visible,\n hidden,\n };\n }\n\n /**\n * Test an item to see if it passes a category.\n * @param {string|string[]|function():boolean} category Category or function to filter by.\n * @param {Element} element An element to test.\n * @return {boolean} Whether it passes the category/filter.\n * @private\n */\n _doesPassFilter(category, element) {\n if (typeof category === 'function') {\n return category.call(element, element, this);\n }\n\n // Check each element's data-groups attribute against the given category.\n const attr = element.getAttribute('data-' + Shuffle.FILTER_ATTRIBUTE_KEY);\n const keys = this.options.delimiter\n ? attr.split(this.options.delimiter)\n : JSON.parse(attr);\n\n function testCategory(category) {\n return keys.includes(category);\n }\n\n if (Array.isArray(category)) {\n if (this.options.filterMode === Shuffle.FilterMode.ANY) {\n return category.some(testCategory);\n }\n return category.every(testCategory);\n }\n\n return keys.includes(category);\n }\n\n /**\n * Toggles the visible and hidden class names.\n * @param {{visible, hidden}} Object with visible and hidden arrays.\n * @private\n */\n _toggleFilterClasses({ visible, hidden }) {\n visible.forEach((item) => {\n item.show();\n });\n\n hidden.forEach((item) => {\n item.hide();\n });\n }\n\n /**\n * Set the initial css for each item\n * @param {ShuffleItem[]} items Set to initialize.\n * @private\n */\n _initItems(items) {\n items.forEach((item) => {\n item.init();\n });\n }\n\n /**\n * Remove element reference and styles.\n * @param {ShuffleItem[]} items Set to dispose.\n * @private\n */\n _disposeItems(items) {\n items.forEach((item) => {\n item.dispose();\n });\n }\n\n /**\n * Updates the visible item count.\n * @private\n */\n _updateItemCount() {\n this.visibleItems = this._getFilteredItems().length;\n }\n\n /**\n * Sets css transform transition on a group of elements. This is not executed\n * at the same time as `item.init` so that transitions don't occur upon\n * initialization of a new Shuffle instance.\n * @param {ShuffleItem[]} items Shuffle items to set transitions on.\n * @protected\n */\n setItemTransitions(items) {\n const { speed, easing } = this.options;\n const positionProps = this.options.useTransforms ? ['transform'] : ['top', 'left'];\n\n // Allow users to transtion other properties if they exist in the `before`\n // css mapping of the shuffle item.\n const cssProps = Object.keys(ShuffleItem.Css.HIDDEN.before).map((k) => hyphenate(k));\n const properties = positionProps.concat(cssProps).join();\n\n items.forEach((item) => {\n item.element.style.transitionDuration = speed + 'ms';\n item.element.style.transitionTimingFunction = easing;\n item.element.style.transitionProperty = properties;\n });\n }\n\n _getItems() {\n return Array.from(this.element.children)\n .filter((el) => matches(el, this.options.itemSelector))\n .map((el) => new ShuffleItem(el, this.options.isRTL));\n }\n\n /**\n * Combine the current items array with a new one and sort it by DOM order.\n * @param {ShuffleItem[]} items Items to track.\n * @return {ShuffleItem[]}\n */\n _mergeNewItems(items) {\n const children = Array.from(this.element.children);\n return sorter(this.items.concat(items), {\n by(element) {\n return children.indexOf(element);\n },\n });\n }\n\n _getFilteredItems() {\n return this.items.filter((item) => item.isVisible);\n }\n\n _getConcealedItems() {\n return this.items.filter((item) => !item.isVisible);\n }\n\n /**\n * Returns the column size, based on column width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @param {number} gutterSize Size of the gutters.\n * @return {number}\n * @private\n */\n _getColumnSize(containerWidth, gutterSize) {\n let size;\n\n // If the columnWidth property is a function, then the grid is fluid\n if (typeof this.options.columnWidth === 'function') {\n size = this.options.columnWidth(containerWidth);\n\n // columnWidth option isn't a function, are they using a sizing element?\n } else if (this.options.sizer) {\n size = Shuffle.getSize(this.options.sizer).width;\n\n // if not, how about the explicitly set option?\n } else if (this.options.columnWidth) {\n size = this.options.columnWidth;\n\n // or use the size of the first item\n } else if (this.items.length > 0) {\n size = Shuffle.getSize(this.items[0].element, true).width;\n\n // if there's no items, use size of container\n } else {\n size = containerWidth;\n }\n\n // Don't let them set a column width of zero.\n if (size === 0) {\n size = containerWidth;\n }\n\n return size + gutterSize;\n }\n\n /**\n * Returns the gutter size, based on gutter width and sizer options.\n * @param {number} containerWidth Size of the parent container.\n * @return {number}\n * @private\n */\n _getGutterSize(containerWidth) {\n let size;\n if (typeof this.options.gutterWidth === 'function') {\n size = this.options.gutterWidth(containerWidth);\n } else if (this.options.sizer) {\n size = getNumberStyle(this.options.sizer, 'marginLeft');\n } else {\n size = this.options.gutterWidth;\n }\n\n return size;\n }\n\n /**\n * Calculate the number of columns to be used. Gets css if using sizer element.\n * @param {number} [containerWidth] Optionally specify a container width if\n * it's already available.\n */\n _setColumns(containerWidth = Shuffle.getSize(this.element).width) {\n const gutter = this._getGutterSize(containerWidth);\n const columnWidth = this._getColumnSize(containerWidth, gutter);\n let calculatedColumns = (containerWidth + gutter) / columnWidth;\n\n // Widths given from getStyles are not precise enough...\n if (Math.abs(Math.round(calculatedColumns) - calculatedColumns)\n < this.options.columnThreshold) {\n // e.g. calculatedColumns = 11.998876\n calculatedColumns = Math.round(calculatedColumns);\n }\n\n this.cols = Math.max(Math.floor(calculatedColumns || 0), 1);\n this.containerWidth = containerWidth;\n this.colWidth = columnWidth;\n }\n\n /**\n * Adjust the height of the grid\n */\n _setContainerSize() {\n this.element.style.height = this._getContainerSize() + 'px';\n }\n\n /**\n * Based on the column heights, it returns the biggest one.\n * @return {number}\n * @private\n */\n _getContainerSize() {\n return arrayMax(this.positions);\n }\n\n /**\n * Get the clamped stagger amount.\n * @param {number} index Index of the item to be staggered.\n * @return {number}\n */\n _getStaggerAmount(index) {\n return Math.min(index * this.options.staggerAmount, this.options.staggerAmountMax);\n }\n\n /**\n * Emit an event from this instance.\n * @param {string} name Event name.\n * @param {Object} [data={}] Optional object data.\n */\n _dispatch(name, data = {}) {\n if (this.isDestroyed) {\n return;\n }\n\n data.shuffle = this;\n this.emit(name, data);\n }\n\n /**\n * Zeros out the y columns array, which is used to determine item placement.\n * @private\n */\n _resetCols() {\n let i = this.cols;\n this.positions = [];\n while (i) {\n i -= 1;\n this.positions.push(0);\n }\n }\n\n /**\n * Loops through each item that should be shown and calculates the x, y position.\n * @param {ShuffleItem[]} items Array of items that will be shown/layed\n * out in order in their array.\n */\n _layout(items) {\n const itemPositions = this._getNextPositions(items);\n\n let count = 0;\n items.forEach((item, i) => {\n function callback() {\n item.applyCss(ShuffleItem.Css.VISIBLE.after);\n }\n\n // If the item will not change its position, do not add it to the render\n // queue. Transitions don't fire when setting a property to the same value.\n if (Point.equals(item.point, itemPositions[i]) && !item.isHidden) {\n item.applyCss(ShuffleItem.Css.VISIBLE.before);\n callback();\n return;\n }\n\n item.point = itemPositions[i];\n item.scale = ShuffleItem.Scale.VISIBLE;\n item.isHidden = false;\n\n // Clone the object so that the `before` object isn't modified when the\n // transition delay is added.\n const styles = this.getStylesForTransition(item, ShuffleItem.Css.VISIBLE.before);\n styles.transitionDelay = this._getStaggerAmount(count) + 'ms';\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count += 1;\n });\n }\n\n /**\n * Return an array of Point instances representing the future positions of\n * each item.\n * @param {ShuffleItem[]} items Array of sorted shuffle items.\n * @return {Point[]}\n * @private\n */\n _getNextPositions(items) {\n // If position data is going to be changed, add the item's size to the\n // transformer to allow for calculations.\n if (this.options.isCentered) {\n const itemsData = items.map((item, i) => {\n const itemSize = Shuffle.getSize(item.element, true);\n const point = this._getItemPosition(itemSize);\n return new Rect(point.x, point.y, itemSize.width, itemSize.height, i);\n });\n\n return this.getTransformedPositions(itemsData, this.containerWidth);\n }\n\n // If no transforms are going to happen, simply return an array of the\n // future points of each item.\n return items.map((item) => this._getItemPosition(Shuffle.getSize(item.element, true)));\n }\n\n /**\n * Determine the location of the next item, based on its size.\n * @param {{width: number, height: number}} itemSize Object with width and height.\n * @return {Point}\n * @private\n */\n _getItemPosition(itemSize) {\n return getItemPosition({\n itemSize,\n positions: this.positions,\n gridSize: this.colWidth,\n total: this.cols,\n threshold: this.options.columnThreshold,\n buffer: this.options.buffer,\n });\n }\n\n /**\n * Mutate positions before they're applied.\n * @param {Rect[]} itemRects Item data objects.\n * @param {number} containerWidth Width of the containing element.\n * @return {Point[]}\n * @protected\n */\n getTransformedPositions(itemRects, containerWidth) {\n return getCenteredPositions(itemRects, containerWidth);\n }\n\n /**\n * Hides the elements that don't match our filter.\n * @param {ShuffleItem[]} collection Collection to shrink.\n * @private\n */\n _shrink(collection = this._getConcealedItems()) {\n let count = 0;\n collection.forEach((item) => {\n function callback() {\n item.applyCss(ShuffleItem.Css.HIDDEN.after);\n }\n\n // Continuing would add a transitionend event listener to the element, but\n // that listener would not execute because the transform and opacity would\n // stay the same.\n // The callback is executed here because it is not guaranteed to be called\n // after the transitionend event because the transitionend could be\n // canceled if another animation starts.\n if (item.isHidden) {\n item.applyCss(ShuffleItem.Css.HIDDEN.before);\n callback();\n return;\n }\n\n item.scale = ShuffleItem.Scale.HIDDEN;\n item.isHidden = true;\n\n const styles = this.getStylesForTransition(item, ShuffleItem.Css.HIDDEN.before);\n styles.transitionDelay = this._getStaggerAmount(count) + 'ms';\n\n this._queue.push({\n item,\n styles,\n callback,\n });\n\n count += 1;\n });\n }\n\n /**\n * Resize handler.\n * @private\n */\n _handleResize() {\n // If shuffle is disabled, destroyed, don't do anything\n if (!this.isEnabled || this.isDestroyed) {\n return;\n }\n\n this.update();\n }\n\n /**\n * Returns styles which will be applied to the an item for a transition.\n * @param {ShuffleItem} item Item to get styles for. Should have updated\n * scale and point properties.\n * @param {Object} styleObject Extra styles that will be used in the transition.\n * @return {!Object} Transforms for transitions, left/top for animate.\n * @protected\n */\n getStylesForTransition(item, styleObject) {\n // Clone the object to avoid mutating the original.\n // eslint-disable-next-line prefer-object-spread\n const styles = Object.assign({}, styleObject);\n\n if (this.options.useTransforms) {\n const sign = this.options.isRTL ? '-' : '';\n const x = this.options.roundTransforms ? Math.round(item.point.x) : item.point.x;\n const y = this.options.roundTransforms ? Math.round(item.point.y) : item.point.y;\n styles.transform = `translate(${sign}${x}px, ${y}px) scale(${item.scale})`;\n } else {\n if (this.options.isRTL) {\n styles.right = item.point.x + 'px';\n } else {\n styles.left = item.point.x + 'px';\n }\n styles.top = item.point.y + 'px';\n }\n\n return styles;\n }\n\n /**\n * Listen for the transition end on an element and execute the itemCallback\n * when it finishes.\n * @param {Element} element Element to listen on.\n * @param {function} itemCallback Callback for the item.\n * @param {function} done Callback to notify `parallel` that this one is done.\n */\n _whenTransitionDone(element, itemCallback, done) {\n const id = onTransitionEnd(element, (evt) => {\n itemCallback();\n done(null, evt);\n });\n\n this._transitions.push(id);\n }\n\n /**\n * Return a function which will set CSS styles and call the `done` function\n * when (if) the transition finishes.\n * @param {Object} opts Transition object.\n * @return {function} A function to be called with a `done` function.\n */\n _getTransitionFunction(opts) {\n return (done) => {\n opts.item.applyCss(opts.styles);\n this._whenTransitionDone(opts.item.element, opts.callback, done);\n };\n }\n\n /**\n * Execute the styles gathered in the style queue. This applies styles to elements,\n * triggering transitions.\n * @private\n */\n _processQueue() {\n if (this.isTransitioning) {\n this._cancelMovement();\n }\n\n const hasSpeed = this.options.speed > 0;\n const hasQueue = this._queue.length > 0;\n\n if (hasQueue && hasSpeed && this.isInitialized) {\n this._startTransitions(this._queue);\n } else if (hasQueue) {\n this._styleImmediately(this._queue);\n this._dispatch(Shuffle.EventType.LAYOUT);\n\n // A call to layout happened, but none of the newly visible items will\n // change position or the transition duration is zero, which will not trigger\n // the transitionend event.\n } else {\n this._dispatch(Shuffle.EventType.LAYOUT);\n }\n\n // Remove everything in the style queue\n this._queue.length = 0;\n }\n\n /**\n * Wait for each transition to finish, the emit the layout event.\n * @param {Object[]} transitions Array of transition objects.\n */\n _startTransitions(transitions) {\n // Set flag that shuffle is currently in motion.\n this.isTransitioning = true;\n\n // Create an array of functions to be called.\n const callbacks = transitions.map((obj) => this._getTransitionFunction(obj));\n\n parallel(callbacks, this._movementFinished.bind(this));\n }\n\n _cancelMovement() {\n // Remove the transition end event for each listener.\n this._transitions.forEach(cancelTransitionEnd);\n\n // Reset the array.\n this._transitions.length = 0;\n\n // Show it's no longer active.\n this.isTransitioning = false;\n }\n\n /**\n * Apply styles without a transition.\n * @param {Object[]} objects Array of transition objects.\n * @private\n */\n _styleImmediately(objects) {\n if (objects.length) {\n const elements = objects.map((obj) => obj.item.element);\n\n Shuffle._skipTransitions(elements, () => {\n objects.forEach((obj) => {\n obj.item.applyCss(obj.styles);\n obj.callback();\n });\n });\n }\n }\n\n _movementFinished() {\n this._transitions.length = 0;\n this.isTransitioning = false;\n this._dispatch(Shuffle.EventType.LAYOUT);\n }\n\n /**\n * The magic. This is what makes the plugin 'shuffle'\n * @param {string|string[]|function(Element):boolean} [category] Category to filter by.\n * Can be a function, string, or array of strings.\n * @param {SortOptions} [sortOptions] A sort object which can sort the visible set\n */\n filter(category, sortOptions) {\n if (!this.isEnabled) {\n return;\n }\n\n if (!category || (category && category.length === 0)) {\n category = Shuffle.ALL_ITEMS; // eslint-disable-line no-param-reassign\n }\n\n this._filter(category);\n\n // Shrink each hidden item\n this._shrink();\n\n // How many visible elements?\n this._updateItemCount();\n\n // Update transforms on visible elements so they will animate to their new positions.\n this.sort(sortOptions);\n }\n\n /**\n * Gets the visible elements, sorts them, and passes them to layout.\n * @param {SortOptions} [sortOptions] The options object to pass to `sorter`.\n */\n sort(sortOptions = this.lastSort) {\n if (!this.isEnabled) {\n return;\n }\n\n this._resetCols();\n\n const items = sorter(this._getFilteredItems(), sortOptions);\n\n this._layout(items);\n\n // `_layout` always happens after `_shrink`, so it's safe to process the style\n // queue here with styles from the shrink method.\n this._processQueue();\n\n // Adjust the height of the container.\n this._setContainerSize();\n\n this.lastSort = sortOptions;\n }\n\n /**\n * Reposition everything.\n * @param {boolean} [isOnlyLayout=false] If true, column and gutter widths won't be recalculated.\n */\n update(isOnlyLayout = false) {\n if (this.isEnabled) {\n if (!isOnlyLayout) {\n // Get updated colCount\n this._setColumns();\n }\n\n // Layout items\n this.sort();\n }\n }\n\n /**\n * Use this instead of `update()` if you don't need the columns and gutters updated\n * Maybe an image inside `shuffle` loaded (and now has a height), which means calculations\n * could be off.\n */\n layout() {\n this.update(true);\n }\n\n /**\n * New items have been appended to shuffle. Mix them in with the current\n * filter or sort status.\n * @param {Element[]} newItems Collection of new items.\n */\n add(newItems) {\n const items = arrayUnique(newItems).map((el) => new ShuffleItem(el, this.options.isRTL));\n\n // Add classes and set initial positions.\n this._initItems(items);\n\n // Determine which items will go with the current filter.\n this._resetCols();\n\n const allItems = this._mergeNewItems(items);\n const sortedItems = sorter(allItems, this.lastSort);\n const allSortedItemsSet = this._filter(this.lastFilter, sortedItems);\n\n const isNewItem = (item) => items.includes(item);\n const applyHiddenState = (item) => {\n item.scale = ShuffleItem.Scale.HIDDEN;\n item.isHidden = true;\n item.applyCss(ShuffleItem.Css.HIDDEN.before);\n item.applyCss(ShuffleItem.Css.HIDDEN.after);\n };\n\n // Layout all items again so that new items get positions.\n // Synchonously apply positions.\n const itemPositions = this._getNextPositions(allSortedItemsSet.visible);\n allSortedItemsSet.visible.forEach((item, i) => {\n if (isNewItem(item)) {\n item.point = itemPositions[i];\n applyHiddenState(item);\n item.applyCss(this.getStylesForTransition(item, {}));\n }\n });\n\n allSortedItemsSet.hidden.forEach((item) => {\n if (isNewItem(item)) {\n applyHiddenState(item);\n }\n });\n\n // Cause layout so that the styles above are applied.\n this.element.offsetWidth; // eslint-disable-line no-unused-expressions\n\n // Add transition to each item.\n this.setItemTransitions(items);\n\n // Update the list of items.\n this.items = this._mergeNewItems(items);\n\n // Update layout/visibility of new and old items.\n this.filter(this.lastFilter);\n }\n\n /**\n * Disables shuffle from updating dimensions and layout on resize\n */\n disable() {\n this.isEnabled = false;\n }\n\n /**\n * Enables shuffle again\n * @param {boolean} [isUpdateLayout=true] if undefined, shuffle will update columns and gutters\n */\n enable(isUpdateLayout = true) {\n this.isEnabled = true;\n if (isUpdateLayout) {\n this.update();\n }\n }\n\n /**\n * Remove 1 or more shuffle items.\n * @param {Element[]} elements An array containing one or more\n * elements in shuffle\n * @return {Shuffle} The shuffle instance.\n */\n remove(elements) {\n if (!elements.length) {\n return;\n }\n\n const collection = arrayUnique(elements);\n\n const oldItems = collection\n .map((element) => this.getItemByElement(element))\n .filter((item) => !!item);\n\n const handleLayout = () => {\n this._disposeItems(oldItems);\n\n // Remove the collection in the callback\n collection.forEach((element) => {\n element.parentNode.removeChild(element);\n });\n\n this._dispatch(Shuffle.EventType.REMOVED, { collection });\n };\n\n // Hide collection first.\n this._toggleFilterClasses({\n visible: [],\n hidden: oldItems,\n });\n\n this._shrink(oldItems);\n\n this.sort();\n\n // Update the list of items here because `remove` could be called again\n // with an item that is in the process of being removed.\n this.items = this.items.filter((item) => !oldItems.includes(item));\n this._updateItemCount();\n\n this.once(Shuffle.EventType.LAYOUT, handleLayout);\n }\n\n /**\n * Retrieve a shuffle item by its element.\n * @param {Element} element Element to look for.\n * @return {?ShuffleItem} A shuffle item or undefined if it's not found.\n */\n getItemByElement(element) {\n return this.items.find((item) => item.element === element);\n }\n\n /**\n * Dump the elements currently stored and reinitialize all child elements which\n * match the `itemSelector`.\n */\n resetItems() {\n // Remove refs to current items.\n this._disposeItems(this.items);\n this.isInitialized = false;\n\n // Find new items in the DOM.\n this.items = this._getItems();\n\n // Set initial styles on the new items.\n this._initItems(this.items);\n\n this.once(Shuffle.EventType.LAYOUT, () => {\n // Add transition to each item.\n this.setItemTransitions(this.items);\n this.isInitialized = true;\n });\n\n // Lay out all items.\n this.filter(this.lastFilter);\n }\n\n /**\n * Destroys shuffle, removes events, styles, and classes\n */\n destroy() {\n this._cancelMovement();\n window.removeEventListener('resize', this._onResize);\n\n // Reset container styles\n this.element.classList.remove('shuffle');\n this.element.removeAttribute('style');\n\n // Reset individual item styles\n this._disposeItems(this.items);\n\n this.items.length = 0;\n this._transitions.length = 0;\n\n // Null DOM references\n this.options.sizer = null;\n this.element = null;\n\n // Set a flag so if a debounced resize has been triggered,\n // it can first check if it is actually isDestroyed and not doing anything\n this.isDestroyed = true;\n this.isEnabled = false;\n }\n\n /**\n * Returns the outer width of an element, optionally including its margins.\n *\n * There are a few different methods for getting the width of an element, none of\n * which work perfectly for all Shuffle's use cases.\n *\n * 1. getBoundingClientRect() `left` and `right` properties.\n * - Accounts for transform scaled elements, making it useless for Shuffle\n * elements which have shrunk.\n * 2. The `offsetWidth` property.\n * - This value stays the same regardless of the elements transform property,\n * however, it does not return subpixel values.\n * 3. getComputedStyle()\n * - This works great Chrome, Firefox, Safari, but IE<=11 does not include\n * padding and border when box-sizing: border-box is set, requiring a feature\n * test and extra work to add the padding back for IE and other browsers which\n * follow the W3C spec here.\n *\n * @param {Element} element The element.\n * @param {boolean} [includeMargins=false] Whether to include margins.\n * @return {{width: number, height: number}} The width and height.\n */\n static getSize(element, includeMargins = false) {\n // Store the styles so that they can be used by others without asking for it again.\n const styles = window.getComputedStyle(element, null);\n let width = getNumberStyle(element, 'width', styles);\n let height = getNumberStyle(element, 'height', styles);\n\n if (includeMargins) {\n const marginLeft = getNumberStyle(element, 'marginLeft', styles);\n const marginRight = getNumberStyle(element, 'marginRight', styles);\n const marginTop = getNumberStyle(element, 'marginTop', styles);\n const marginBottom = getNumberStyle(element, 'marginBottom', styles);\n width += marginLeft + marginRight;\n height += marginTop + marginBottom;\n }\n\n return {\n width,\n height,\n };\n }\n\n /**\n * Change a property or execute a function which will not have a transition\n * @param {Element[]} elements DOM elements that won't be transitioned.\n * @param {function} callback A function which will be called while transition\n * is set to 0ms.\n * @private\n */\n static _skipTransitions(elements, callback) {\n const zero = '0ms';\n\n // Save current duration and delay.\n const data = elements.map((element) => {\n const { style } = element;\n const duration = style.transitionDuration;\n const delay = style.transitionDelay;\n\n // Set the duration to zero so it happens immediately\n style.transitionDuration = zero;\n style.transitionDelay = zero;\n\n return {\n duration,\n delay,\n };\n });\n\n callback();\n\n // Cause forced synchronous layout.\n elements[0].offsetWidth; // eslint-disable-line no-unused-expressions\n\n // Put the duration back\n elements.forEach((element, i) => {\n element.style.transitionDuration = data[i].duration;\n element.style.transitionDelay = data[i].delay;\n });\n }\n}\n\nShuffle.ShuffleItem = ShuffleItem;\n\nShuffle.ALL_ITEMS = 'all';\nShuffle.FILTER_ATTRIBUTE_KEY = 'groups';\n\n/** @enum {string} */\nShuffle.EventType = {\n LAYOUT: 'shuffle:layout',\n REMOVED: 'shuffle:removed',\n};\n\n/** @enum {string} */\nShuffle.Classes = Classes;\n\n/** @enum {string} */\nShuffle.FilterMode = {\n ANY: 'any',\n ALL: 'all',\n};\n\n// Overrideable options\nShuffle.options = {\n // Initial filter group.\n group: Shuffle.ALL_ITEMS,\n\n // Transition/animation speed (milliseconds).\n speed: 250,\n\n // CSS easing function to use.\n easing: 'cubic-bezier(0.4, 0.0, 0.2, 1)',\n\n // e.g. '.picture-item'.\n itemSelector: '*',\n\n // Element or selector string. Use an element to determine the size of columns\n // and gutters.\n sizer: null,\n\n // A static number or function that tells the plugin how wide the gutters\n // between columns are (in pixels).\n gutterWidth: 0,\n\n // A static number or function that returns a number which tells the plugin\n // how wide the columns are (in pixels).\n columnWidth: 0,\n\n // If your group is not json, and is comma delimeted, you could set delimiter\n // to ','.\n delimiter: null,\n\n // Useful for percentage based heights when they might not always be exactly\n // the same (in pixels).\n buffer: 0,\n\n // Reading the width of elements isn't precise enough and can cause columns to\n // jump between values.\n columnThreshold: 0.01,\n\n // Shuffle can be isInitialized with a sort object. It is the same object\n // given to the sort method.\n initialSort: null,\n\n // By default, shuffle will throttle resize events. This can be changed or\n // removed.\n throttle,\n\n // How often shuffle can be called on resize (in milliseconds).\n throttleTime: 300,\n\n // Transition delay offset for each item in milliseconds.\n staggerAmount: 15,\n\n // Maximum stagger delay in milliseconds.\n staggerAmountMax: 150,\n\n // Whether to use transforms or absolute positioning.\n useTransforms: true,\n\n // Affects using an array with filter. e.g. `filter(['one', 'two'])`. With \"any\",\n // the element passes the test if any of its groups are in the array. With \"all\",\n // the element only passes if all groups are in the array.\n filterMode: Shuffle.FilterMode.ANY,\n\n // Attempt to center grid items in each row.\n isCentered: false,\n\n // Attempt to align grid items to right.\n isRTL: false,\n\n // Whether to round pixel values used in translate(x, y). This usually avoids\n // blurriness.\n roundTransforms: true,\n};\n\nShuffle.Point = Point;\nShuffle.Rect = Rect;\n\n// Expose for testing. Hack at your own risk.\nShuffle.__sorter = sorter;\nShuffle.__getColumnSpan = getColumnSpan;\nShuffle.__getAvailablePositions = getAvailablePositions;\nShuffle.__getShortColumn = getShortColumn;\nShuffle.__getCenteredPositions = getCenteredPositions;\n\nexport default Shuffle;\n","/**\n * Hyphenates a javascript style string to a css one. For example:\n * MozBoxSizing -> -moz-box-sizing.\n * @param {string} str The string to hyphenate.\n * @return {string} The hyphenated string.\n */\nexport default function hyphenate(str) {\n return str.replace(/([A-Z])/g, (str, m1) => `-${m1.toLowerCase()}`);\n}\n"],"names":["E","prototype","on","name","callback","ctx","e","this","push","fn","once","self","listener","off","apply","arguments","_","emit","data","slice","call","evtArr","i","len","length","evts","liveEvents","proto","Element","vendor","matches","matchesSelector","webkitMatchesSelector","mozMatchesSelector","msMatchesSelector","oMatchesSelector","el","selector","nodeType","nodes","parentNode","querySelectorAll","func","wait","args","rtn","timeoutID","last","delta","Date","setTimeout","noop","getNumber","value","parseFloat","Point","x","y","a","b","Rect","w","h","id","left","top","width","height","BASE","SHUFFLE_ITEM","VISIBLE","HIDDEN","ShuffleItem","element","isRTL","isVisible","isHidden","classList","remove","Classes","add","removeAttribute","setAttribute","addClasses","applyCss","Css","INITIAL","DIRECTION","rtl","ltr","scale","Scale","point","classes","forEach","className","_this","_this2","obj","Object","keys","key","_this3","style","removeClasses","position","visibility","willChange","right","before","opacity","after","transitionDelay","document","body","documentElement","createElement","cssText","appendChild","window","getComputedStyle","removeChild","getNumberStyle","styles","testComputedSize","paddingTop","paddingBottom","borderTopWidth","borderBottomWidth","paddingLeft","paddingRight","borderLeftWidth","borderRightWidth","defaults","reverse","by","compare","randomize","sorter","arr","options","opts","assign","original","Array","from","revert","array","n","Math","floor","random","temp","sort","valA","valB","undefined","transitions","eventName","count","cancelTransitionEnd","removeEventListener","onTransitionEnd","evt","currentTarget","target","addEventListener","arrayMax","max","getColumnSpan","itemWidth","columnWidth","columns","threshold","columnSpan","abs","round","min","ceil","getAvailablePositions","positions","available","getShortColumn","buffer","minPosition","getCenteredPositions","itemRects","containerWidth","rowMap","itemRect","rects","rows","centeredRows","intersectingRect","lastItem","end","offset","finalRects","canMove","newRects","every","r","newRect","noOverlap","some","intersects","rowIndex","findIndex","items","includes","splice","concat","map","arrayUnique","Set","Shuffle","delimeter","delimiter","lastSort","group","ALL_ITEMS","lastFilter","isEnabled","isDestroyed","isInitialized","_transitions","isTransitioning","_queue","_getElementOption","TypeError","_init","_getItems","sizer","_initItems","_onResize","_getResizeFunction","readyState","layout","bind","onLoad","containerCss","getSize","_validateStyles","_setColumns","filter","initialSort","offsetWidth","setItemTransitions","transition","speed","easing","resizeFunction","_handleResize","throttle","throttleTime","option","querySelector","jquery","overflow","category","collection","set","_getFilteredSets","_toggleFilterClasses","visible","hidden","item","_doesPassFilter","attr","getAttribute","FILTER_ATTRIBUTE_KEY","split","JSON","parse","testCategory","isArray","filterMode","FilterMode","ANY","show","hide","init","dispose","visibleItems","_getFilteredItems","positionProps","useTransforms","cssProps","k","replace","str","m1","toLowerCase","properties","join","transitionDuration","transitionTimingFunction","transitionProperty","children","itemSelector","indexOf","gutterSize","size","gutterWidth","gutter","_getGutterSize","_getColumnSize","calculatedColumns","columnThreshold","cols","colWidth","_getContainerSize","index","staggerAmount","staggerAmountMax","shuffle","itemPositions","_getNextPositions","equals","_this4","getStylesForTransition","_getStaggerAmount","isCentered","itemsData","itemSize","_this5","_getItemPosition","getTransformedPositions","gridSize","total","span","setY","shortColumnIndex","setHeight","getItemPosition","_getConcealedItems","_this6","update","styleObject","sign","roundTransforms","transform","itemCallback","done","_this7","_whenTransitionDone","_cancelMovement","hasSpeed","hasQueue","_startTransitions","_styleImmediately","_dispatch","EventType","LAYOUT","fns","context","pending","finished","results","maybeDone","err","result","parallel","_this8","_getTransitionFunction","_movementFinished","objects","elements","_skipTransitions","sortOptions","_filter","_shrink","_updateItemCount","_resetCols","_layout","_processQueue","_setContainerSize","isOnlyLayout","newItems","_this9","sortedItems","_mergeNewItems","allSortedItemsSet","isNewItem","applyHiddenState","isUpdateLayout","oldItems","_this10","getItemByElement","_disposeItems","REMOVED","find","_this11","includeMargins","marginLeft","marginRight","marginTop","marginBottom","duration","delay","TinyEmitter","ALL","__sorter","__getColumnSpan","__getAvailablePositions","__getShortColumn","__getCenteredPositions"],"mappings":"22CAAA,SAASA,KAKTA,EAAEC,UAAY,CACZC,GAAI,SAAUC,EAAMC,EAAUC,GAC5B,IAAIC,EAAIC,KAAKD,IAAMC,KAAKD,EAAI,IAO5B,OALCA,EAAEH,KAAUG,EAAEH,GAAQ,KAAKK,KAAK,CAC/BC,GAAIL,EACJC,IAAKA,IAGAE,MAGTG,KAAM,SAAUP,EAAMC,EAAUC,GAC9B,IAAIM,EAAOJ,KACX,SAASK,IACPD,EAAKE,IAAIV,EAAMS,GACfR,EAASU,MAAMT,EAAKU,WAItB,OADAH,EAASI,EAAIZ,EACNG,KAAKL,GAAGC,EAAMS,EAAUP,IAGjCY,KAAM,SAAUd,GAMd,IALA,IAAIe,EAAO,GAAGC,MAAMC,KAAKL,UAAW,GAChCM,IAAWd,KAAKD,IAAMC,KAAKD,EAAI,KAAKH,IAAS,IAAIgB,QACjDG,EAAI,EACJC,EAAMF,EAAOG,OAETF,EAAIC,EAAKD,IACfD,EAAOC,GAAGb,GAAGK,MAAMO,EAAOC,GAAGjB,IAAKa,GAGpC,OAAOX,MAGTM,IAAK,SAAUV,EAAMC,GACnB,IAAIE,EAAIC,KAAKD,IAAMC,KAAKD,EAAI,IACxBmB,EAAOnB,EAAEH,GACTuB,EAAa,GAEjB,GAAID,GAAQrB,EACV,IAAK,IAAIkB,EAAI,EAAGC,EAAME,EAAKD,OAAQF,EAAIC,EAAKD,IACtCG,EAAKH,GAAGb,KAAOL,GAAYqB,EAAKH,GAAGb,GAAGO,IAAMZ,GAC9CsB,EAAWlB,KAAKiB,EAAKH,IAY3B,OAJCI,EAAiB,OACdpB,EAAEH,GAAQuB,SACHpB,EAAEH,GAENI,OAIX,MAAiBP,IACYA,kBChE7B,IAAI2B,EAA2B,oBAAZC,QAA0BA,QAAQ3B,UAAY,GAC7D4B,EAASF,EAAMG,SACdH,EAAMI,iBACNJ,EAAMK,uBACNL,EAAMM,oBACNN,EAAMO,mBACNP,EAAMQ,mBAaX,SAAeC,EAAIC,GACjB,IAAKD,GAAsB,IAAhBA,EAAGE,SAAgB,OAAO,EACrC,GAAIT,EAAQ,OAAOA,EAAOT,KAAKgB,EAAIC,GAEnC,IADA,IAAIE,EAAQH,EAAGI,WAAWC,iBAAiBJ,GAClCf,EAAI,EAAGA,EAAIiB,EAAMf,OAAQF,IAChC,GAAIiB,EAAMjB,IAAMc,EAAI,OAAO,EAE7B,OAAO,GC5BT,MAUA,SAAmBM,EAAMC,GACvB,IAAItC,EAAKuC,EAAMC,EAAKC,EAChBC,EAAO,EAEX,OAAO,WACL1C,EAAME,KACNqC,EAAO7B,UACP,IAAIiC,EAAQ,IAAIC,KAASF,EAIzB,OAHKD,IACCE,GAASL,EAAMvB,IACd0B,EAAYI,WAAW9B,EAAMuB,EAAOK,IACpCH,GAGT,SAASzB,IACP0B,EAAY,EACZC,GAAQ,IAAIE,KACZJ,EAAMH,EAAK5B,MAAMT,EAAKuC,GACtBvC,EAAM,KACNuC,EAAO,OCUX,SAASO,KClCM,SAASC,EAAUC,UACzBC,WAAWD,IAAU,MCJxBE,wBAMQC,EAAGC,kBACRD,EAAIJ,EAAUI,QACdC,EAAIL,EAAUK,wCASrB,SAAcC,EAAGC,UACRD,EAAEF,IAAMG,EAAEH,GAAKE,EAAED,IAAME,EAAEF,WCpBfG,wBAWPJ,EAAGC,EAAGI,EAAGC,EAAGC,kBACjBA,GAAKA,OAGLC,KAAOR,OAGPS,IAAMR,OAGNS,MAAQL,OAGRM,OAASL,2CAShB,SAAkBJ,EAAGC,UAEjBD,EAAEM,KAAOL,EAAEK,KAAOL,EAAEO,OAASP,EAAEK,KAAON,EAAEM,KAAON,EAAEQ,OAC9CR,EAAEO,IAAMN,EAAEM,IAAMN,EAAEQ,QAAUR,EAAEM,IAAMP,EAAEO,IAAMP,EAAES,kBCpCxC,CACbC,KAAM,UACNC,aAAc,eACdC,QAAS,wBACTC,OAAQ,wBCDNR,EAAK,EAEHS,wBACQC,EAASC,aACnBX,GAAM,OACDA,GAAKA,OACLU,QAAUA,OAKVC,MAAQA,OAKRC,WAAY,OAQZC,UAAW,gCAGlB,gBACOD,WAAY,OACZF,QAAQI,UAAUC,OAAOC,EAAQR,aACjCE,QAAQI,UAAUG,IAAID,EAAQT,cAC9BG,QAAQQ,gBAAgB,mCAG/B,gBACON,WAAY,OACZF,QAAQI,UAAUC,OAAOC,EAAQT,cACjCG,QAAQI,UAAUG,IAAID,EAAQR,aAC9BE,QAAQS,aAAa,eAAe,uBAG3C,gBACOC,WAAW,CAACJ,EAAQV,aAAcU,EAAQT,eAC1Cc,SAASZ,EAAYa,IAAIC,cACzBF,SAAS7E,KAAKmE,MAAQF,EAAYa,IAAIE,UAAUC,IAAMhB,EAAYa,IAAIE,UAAUE,UAChFC,MAAQlB,EAAYmB,MAAMrB,aAC1BsB,MAAQ,IAAIrC,4BAGnB,SAAWsC,cACTA,EAAQC,SAAQ,SAACC,GACfC,EAAKvB,QAAQI,UAAUG,IAAIe,mCAI/B,SAAcF,cACZA,EAAQC,SAAQ,SAACC,GACfE,EAAKxB,QAAQI,UAAUC,OAAOiB,8BAIlC,SAASG,cACPC,OAAOC,KAAKF,GAAKJ,SAAQ,SAACO,GACxBC,EAAK7B,QAAQ8B,MAAMF,GAAOH,EAAIG,6BAIlC,gBACOG,cAAc,CACjBzB,EAAQR,OACRQ,EAAQT,QACRS,EAAQV,oBAGLI,QAAQQ,gBAAgB,cACxBR,QAAU,cAInBD,EAAYa,IAAM,CAChBC,QAAS,CACPmB,SAAU,WACVxC,IAAK,EACLyC,WAAY,UACZC,WAAY,aAEdpB,UAAW,CACTE,IAAK,CACHzB,KAAM,GAERwB,IAAK,CACHoB,MAAO,IAGXtC,QAAS,CACPuC,OAAQ,CACNC,QAAS,EACTJ,WAAY,WAEdK,MAAO,CACLC,gBAAiB,KAGrBzC,OAAQ,CACNsC,OAAQ,CACNC,QAAS,GAEXC,MAAO,CACLL,WAAY,SACZM,gBAAiB,MAKvBxC,EAAYmB,MAAQ,CAClBrB,QAAS,EACTC,OAAQ,MCvHV,IAAIlB,EAAQ,qBAEI,OAAVA,SACKA,MAGHoB,EAAUwC,SAASC,MAAQD,SAASE,gBACpC7G,EAAI2G,SAASG,cAAc,cACjC9G,EAAEiG,MAAMc,QAAU,gDAClB5C,EAAQ6C,YAAYhH,GAEpB+C,EAAmD,SAA3CkE,OAAOC,iBAAiBlH,EAAG,MAAM4D,MAEzCO,EAAQgD,YAAYnH,GAEb+C,GCFM,SAASqE,EACtBjD,EAAS8B,OACToB,yDAASJ,OAAOC,iBAAiB/C,EAAS,MAEtCpB,EAAQD,EAAUuE,EAAOpB,WAGxBqB,KAAgC,UAAVrB,EAKfqB,KAAgC,WAAVrB,IAChClD,GAASD,EAAUuE,EAAOE,YACtBzE,EAAUuE,EAAOG,eACjB1E,EAAUuE,EAAOI,gBACjB3E,EAAUuE,EAAOK,oBARrB3E,GAASD,EAAUuE,EAAOM,aACtB7E,EAAUuE,EAAOO,cACjB9E,EAAUuE,EAAOQ,iBACjB/E,EAAUuE,EAAOS,kBAQhB/E,ECXT,IAAMgF,EAAW,CAEfC,SAAS,EAGTC,GAAI,KAGJC,QAAS,KAGTC,WAAW,EAIXpC,IAAK,WASQ,SAASqC,EAAOC,EAAKC,OAE5BC,EAAO1C,OAAO2C,OAAO,GAAIT,EAAUO,GACnCG,EAAWC,MAAMC,KAAKN,GACxBO,GAAS,SAERP,EAAInH,OAILqH,EAAKJ,UAhDX,SAAmBU,WACbC,EAAID,EAAM3H,OAEP4H,GAAG,CACRA,GAAK,MACC9H,EAAI+H,KAAKC,MAAMD,KAAKE,UAAYH,EAAI,IACpCI,EAAOL,EAAM7H,GACnB6H,EAAM7H,GAAK6H,EAAMC,GACjBD,EAAMC,GAAKI,SAGNL,EAsCEV,CAAUE,IAKI,mBAAZE,EAAKN,GACdI,EAAIc,MAAK,SAAC/F,EAAGC,MAEPuF,SACK,MAGHQ,EAAOb,EAAKN,GAAG7E,EAAEmF,EAAKxC,MACtBsD,EAAOd,EAAKN,GAAG5E,EAAEkF,EAAKxC,kBAGfuD,IAATF,QAA+BE,IAATD,GACxBT,GAAS,EACF,GAGLQ,EAAOC,GAAiB,cAATD,GAAiC,aAATC,GACjC,EAGND,EAAOC,GAAiB,aAATD,GAAgC,cAATC,EACjC,EAGF,KAEwB,mBAAjBd,EAAKL,SACrBG,EAAIc,KAAKZ,EAAKL,SAIZU,EACKH,GAGLF,EAAKP,SACPK,EAAIL,UAGCK,IAhDE,GCpDX,IAAMkB,EAAc,GACdC,EAAY,gBACdC,EAAQ,EAOL,SAASC,EAAoBjG,WAC9B8F,EAAY9F,KACd8F,EAAY9F,GAAIU,QAAQwF,oBAAoBH,EAAWD,EAAY9F,GAAInD,UACvEiJ,EAAY9F,GAAM,MACX,GAMJ,SAASmG,EAAgBzF,EAASrE,OACjC2D,EAdC+F,GADPC,GAAS,GAgBHnJ,EAAW,SAACuJ,GACZA,EAAIC,gBAAkBD,EAAIE,SAC5BL,EAAoBjG,GACpB3D,EAAS+J,YAIb1F,EAAQ6F,iBAAiBR,EAAWlJ,GAEpCiJ,EAAY9F,GAAM,CAAEU,QAAAA,EAAS7D,SAAAA,GAEtBmD,EChCM,SAASwG,EAASpB,UACxBE,KAAKmB,IAAI1J,MAAMuI,KAAMF,GCYvB,SAASsB,EAAcC,EAAWC,EAAaC,EAASC,OACzDC,EAAaJ,EAAYC,SAKzBtB,KAAK0B,IAAI1B,KAAK2B,MAAMF,GAAcA,GAAcD,IAElDC,EAAazB,KAAK2B,MAAMF,IAInBzB,KAAK4B,IAAI5B,KAAK6B,KAAKJ,GAAaF,GASlC,SAASO,EAAsBC,EAAWN,EAAYF,MAExC,IAAfE,SACKM,UAyBHC,EAAY,GAGT/J,EAAI,EAAGA,GAAKsJ,EAAUE,EAAYxJ,IAEzC+J,EAAU7K,KAAK+J,EAASa,EAAUjK,MAAMG,EAAGA,EAAIwJ,YAG1CO,EAWF,SAASC,EAAeF,EAAWG,WCjFTpC,EDkFzBqC,GClFyBrC,EDkFFiC,ECjFtB/B,KAAK4B,IAAInK,MAAMuI,KAAMF,IDkFnB7H,EAAI,EAAGC,EAAM6J,EAAU5J,OAAQF,EAAIC,EAAKD,OAC3C8J,EAAU9J,IAAMkK,EAAcD,GAAUH,EAAU9J,IAAMkK,EAAcD,SACjEjK,SAIJ,EA0CF,SAASmK,EAAqBC,EAAWC,OACxCC,EAAS,GAKfF,EAAU5F,SAAQ,SAAC+F,GACbD,EAAOC,EAAS5H,KAElB2H,EAAOC,EAAS5H,KAAKzD,KAAKqL,GAG1BD,EAAOC,EAAS5H,KAAO,CAAC4H,UAOxBC,EAAQ,GACNC,EAAO,GACPC,EAAe,UACrB7F,OAAOC,KAAKwF,GAAQ9F,SAAQ,SAACO,OACrBqF,EAAYE,EAAOvF,GACzB0F,EAAKvL,KAAKkL,OA6BJO,EA5BAC,EAAWR,EAAUA,EAAUlK,OAAS,GACxC2K,EAAMD,EAASlI,KAAOkI,EAAShI,MAC/BkI,EAAS/C,KAAK2B,OAAOW,EAAiBQ,GAAO,GAE/CE,EAAaX,EACbY,GAAU,KACVF,EAAS,EAAG,KACRG,EAAW,IACjBD,EAAUZ,EAAUc,OAAM,SAACC,OACnBC,EAAU,IAAI9I,EAAK6I,EAAEzI,KAAOoI,EAAQK,EAAExI,IAAKwI,EAAEvI,MAAOuI,EAAEtI,OAAQsI,EAAE1I,IAGhE4I,GAAab,EAAMc,MAAK,SAACH,UAAM7I,EAAKiJ,WAAWH,EAASD,aAE9DF,EAAS/L,KAAKkM,GACPC,QAKPN,EAAaE,OAOZD,GAEgBZ,EAAUkB,MAAK,SAACf,UAAaC,EAAMc,MAAK,SAACH,OACpDI,EAAajJ,EAAKiJ,WAAWhB,EAAUY,UACzCI,IACFZ,EAAmBQ,GAEdI,QAIO,KACRC,EAAWd,EAAae,WAAU,SAACC,UAAUA,EAAMC,SAAShB,MAClED,EAAakB,OAAOJ,EAAU,EAAGf,EAAKe,IAI1ChB,EAAQA,EAAMqB,OAAOd,GACrBL,EAAaxL,KAAK6L,MAOb,GAAGc,OAAOrM,MAAM,GAAIkL,GACxBvC,MAAK,SAAC/F,EAAGC,UAAOD,EAAEK,GAAKJ,EAAEI,MACzBqJ,KAAI,SAACvB,UAAa,IAAItI,EAAMsI,EAAS7H,KAAM6H,EAAS5H,QE5LzD,SAASoJ,EAAY7J,UACZwF,MAAMC,KAAK,IAAIqE,IAAI9J,IAI5B,IAAIO,EAAK,EAEHwJ,6QAQQ9I,SAASmE,yDAAU,8BAGxBA,QAAUzC,OAAO2C,OAAO,GAAIyE,EAAQ3E,QAASA,GAI9C5C,EAAK4C,QAAQ4E,cACV5E,QAAQ6E,UAAYzH,EAAK4C,QAAQ4E,aAGnCE,SAAW,KACXC,MAAQJ,EAAQK,YAChBC,WAAaN,EAAQK,YACrBE,WAAY,IACZC,aAAc,IACdC,eAAgB,IAChBC,aAAe,KACfC,iBAAkB,IAClBC,OAAS,OAER/L,EAAK4D,EAAKoI,kBAAkB3J,OAE7BrC,QACG,IAAIiM,UAAU,6DAGjB5J,QAAUrC,IACV2B,GAAK,WAAaA,EACvBA,GAAM,IAEDuK,UACAN,eAAgB,mCAGvB,mBACOhB,MAAQzM,KAAKgO,iBAEb3F,QAAQ4F,MAAQjO,KAAK6N,kBAAkB7N,KAAKqI,QAAQ4F,YAGpD/J,QAAQI,UAAUG,IAAIuI,EAAQxI,QAAQX,WAGtCqK,WAAWlO,KAAKyM,YAGhB0B,UAAYnO,KAAKoO,qBACtBpH,OAAO+C,iBAAiB,SAAU/J,KAAKmO,WAKX,aAAxBzH,SAAS2H,WAA2B,KAChCC,EAAStO,KAAKsO,OAAOC,KAAKvO,MAChCgH,OAAO+C,iBAAiB,QAAQ,SAASyE,IACvCxH,OAAO0C,oBAAoB,OAAQ8E,GACnCF,WAKEG,EAAezH,OAAOC,iBAAiBjH,KAAKkE,QAAS,MACrDkH,EAAiB4B,EAAQ0B,QAAQ1O,KAAKkE,SAASP,WAGhDgL,gBAAgBF,QAIhBG,YAAYxD,QAGZyD,OAAO7O,KAAKqI,QAAQ+E,MAAOpN,KAAKqI,QAAQyG,kBAMxC5K,QAAQ6K,iBACRC,mBAAmBhP,KAAKyM,YACxBvI,QAAQ8B,MAAMiJ,4BAAuBjP,KAAKqI,QAAQ6G,oBAAWlP,KAAKqI,QAAQ8G,0CAQjF,eACQC,EAAiBpP,KAAKqP,cAAcd,KAAKvO,aACxCA,KAAKqI,QAAQiH,SAChBtP,KAAKqI,QAAQiH,SAASF,EAAgBpP,KAAKqI,QAAQkH,cACnDH,mCASN,SAAkBI,SAGM,iBAAXA,EACFxP,KAAKkE,QAAQuL,cAAcD,GAIhCA,GAAUA,EAAOzN,UAAgC,IAApByN,EAAOzN,SAC/ByN,EAILA,GAAUA,EAAOE,OACZF,EAAO,GAGT,oCAQT,SAAgBpI,GAEU,WAApBA,EAAOlB,gBACJhC,QAAQ8B,MAAME,SAAW,YAIR,WAApBkB,EAAOuI,gBACJzL,QAAQ8B,MAAM2J,SAAW,iCAalC,eAAQC,yDAAW5P,KAAKsN,WAAYuC,yDAAa7P,KAAKyM,MAC9CqD,EAAM9P,KAAK+P,iBAAiBH,EAAUC,eAGvCG,qBAAqBF,QAGrBxC,WAAasC,EAIM,iBAAbA,SACJxC,MAAQwC,GAGRE,kCAUT,SAAiBF,EAAUnD,cACrBwD,EAAU,GACRC,EAAS,UAGXN,IAAa5C,EAAQK,UACvB4C,EAAUxD,EAKVA,EAAMlH,SAAQ,SAAC4K,GACTzK,EAAK0K,gBAAgBR,EAAUO,EAAKjM,SACtC+L,EAAQhQ,KAAKkQ,GAEbD,EAAOjQ,KAAKkQ,MAKX,CACLF,QAAAA,EACAC,OAAAA,kCAWJ,SAAgBN,EAAU1L,MACA,mBAAb0L,SACFA,EAAS/O,KAAKqD,EAASA,EAASlE,UAInCqQ,EAAOnM,EAAQoM,aAAa,QAAUtD,EAAQuD,sBAC9C1K,EAAO7F,KAAKqI,QAAQ6E,UACtBmD,EAAKG,MAAMxQ,KAAKqI,QAAQ6E,WACxBuD,KAAKC,MAAML,YAENM,EAAaf,UACb/J,EAAK6G,SAASkD,UAGnBnH,MAAMmI,QAAQhB,GACZ5P,KAAKqI,QAAQwI,aAAe7D,EAAQ8D,WAAWC,IAC1CnB,EAASvD,KAAKsE,GAEhBf,EAAS3D,MAAM0E,GAGjB9K,EAAK6G,SAASkD,uCAQvB,gBAAuBK,IAAAA,QAASC,IAAAA,OAC9BD,EAAQ1K,SAAQ,SAAC4K,GACfA,EAAKa,UAGPd,EAAO3K,SAAQ,SAAC4K,GACdA,EAAKc,oCAST,SAAWxE,GACTA,EAAMlH,SAAQ,SAAC4K,GACbA,EAAKe,uCAST,SAAczE,GACZA,EAAMlH,SAAQ,SAAC4K,GACbA,EAAKgB,6CAQT,gBACOC,aAAepR,KAAKqR,oBAAoBpQ,yCAU/C,SAAmBwL,SACSzM,KAAKqI,QAAvB6G,IAAAA,MAAOC,IAAAA,OACTmC,EAAgBtR,KAAKqI,QAAQkJ,cAAgB,CAAC,aAAe,CAAC,MAAO,QAIrEC,EAAW5L,OAAOC,KAAK5B,EAAYa,IAAId,OAAOsC,QAAQuG,KAAI,SAAC4E,UAAgBA,EC/TxEC,QAAQ,YAAY,SAACC,EAAKC,oBAAWA,EAAGC,qBDgU3CC,EAAaR,EAAc1E,OAAO4E,GAAUO,OAElDtF,EAAMlH,SAAQ,SAAC4K,GACbA,EAAKjM,QAAQ8B,MAAMgM,mBAAqB9C,EAAQ,KAChDiB,EAAKjM,QAAQ8B,MAAMiM,yBAA2B9C,EAC9CgB,EAAKjM,QAAQ8B,MAAMkM,mBAAqBJ,8BAI5C,6BACSrJ,MAAMC,KAAK1I,KAAKkE,QAAQiO,UAC5BtD,QAAO,SAAChN,UAAON,EAAQM,EAAIkE,EAAKsC,QAAQ+J,iBACxCvF,KAAI,SAAChL,UAAO,IAAIoC,EAAYpC,EAAIkE,EAAKsC,QAAQlE,wCAQlD,SAAesI,OACP0F,EAAW1J,MAAMC,KAAK1I,KAAKkE,QAAQiO,iBAClChK,EAAOnI,KAAKyM,MAAMG,OAAOH,GAAQ,CACtCzE,YAAG9D,UACMiO,EAASE,QAAQnO,uCAK9B,kBACSlE,KAAKyM,MAAMoC,QAAO,SAACsB,UAASA,EAAK/L,+CAG1C,kBACSpE,KAAKyM,MAAMoC,QAAO,SAACsB,UAAUA,EAAK/L,2CAU3C,SAAegH,EAAgBkH,OACzBC,SAwBS,KApBXA,EADsC,mBAA7BvS,KAAKqI,QAAQ+B,YACfpK,KAAKqI,QAAQ+B,YAAYgB,GAGvBpL,KAAKqI,QAAQ4F,MACfjB,EAAQ0B,QAAQ1O,KAAKqI,QAAQ4F,OAAOtK,MAGlC3D,KAAKqI,QAAQ+B,YACfpK,KAAKqI,QAAQ+B,YAGXpK,KAAKyM,MAAMxL,OAAS,EACtB+L,EAAQ0B,QAAQ1O,KAAKyM,MAAM,GAAGvI,SAAS,GAAMP,MAI7CyH,KAKPmH,EAAOnH,GAGFmH,EAAOD,gCAShB,SAAelH,SAE2B,mBAA7BpL,KAAKqI,QAAQmK,YACfxS,KAAKqI,QAAQmK,YAAYpH,GACvBpL,KAAKqI,QAAQ4F,MACf9G,EAAenH,KAAKqI,QAAQ4F,MAAO,cAEnCjO,KAAKqI,QAAQmK,uCAWxB,eAAYpH,yDAAiB4B,EAAQ0B,QAAQ1O,KAAKkE,SAASP,MACnD8O,EAASzS,KAAK0S,eAAetH,GAC7BhB,EAAcpK,KAAK2S,eAAevH,EAAgBqH,GACpDG,GAAqBxH,EAAiBqH,GAAUrI,EAGhDtB,KAAK0B,IAAI1B,KAAK2B,MAAMmI,GAAqBA,GACvC5S,KAAKqI,QAAQwK,kBAEjBD,EAAoB9J,KAAK2B,MAAMmI,SAG5BE,KAAOhK,KAAKmB,IAAInB,KAAKC,MAAM6J,GAAqB,GAAI,QACpDxH,eAAiBA,OACjB2H,SAAW3I,mCAMlB,gBACOlG,QAAQ8B,MAAMpC,OAAS5D,KAAKgT,oBAAsB,sCAQzD,kBACShJ,EAAShK,KAAK6K,4CAQvB,SAAkBoI,UACTnK,KAAK4B,IAAIuI,EAAQjT,KAAKqI,QAAQ6K,cAAelT,KAAKqI,QAAQ8K,2CAQnE,SAAUvT,OAAMe,yDAAO,GACjBX,KAAKwN,cAIT7M,EAAKyS,QAAUpT,UACVU,KAAKd,EAAMe,8BAOlB,eACMI,EAAIf,KAAK8S,cACRjI,UAAY,GACV9J,GACLA,GAAK,OACA8J,UAAU5K,KAAK,0BASxB,SAAQwM,cACA4G,EAAgBrT,KAAKsT,kBAAkB7G,GAEzCjD,EAAQ,EACZiD,EAAMlH,SAAQ,SAAC4K,EAAMpP,YACVlB,IACPsQ,EAAKtL,SAASZ,EAAYa,IAAIf,QAAQyC,UAKpCxD,EAAMuQ,OAAOpD,EAAK9K,MAAOgO,EAActS,MAAQoP,EAAK9L,gBACtD8L,EAAKtL,SAASZ,EAAYa,IAAIf,QAAQuC,aACtCzG,IAIFsQ,EAAK9K,MAAQgO,EAActS,GAC3BoP,EAAKhL,MAAQlB,EAAYmB,MAAMrB,QAC/BoM,EAAK9L,UAAW,MAIV+C,EAASoM,EAAKC,uBAAuBtD,EAAMlM,EAAYa,IAAIf,QAAQuC,QACzEc,EAAOX,gBAAkB+M,EAAKE,kBAAkBlK,GAAS,KAEzDgK,EAAK5F,OAAO3N,KAAK,CACfkQ,KAAAA,EACA/I,OAAAA,EACAvH,SAAAA,IAGF2J,GAAS,sCAWb,SAAkBiD,iBAGZzM,KAAKqI,QAAQsL,WAAY,KACrBC,EAAYnH,EAAMI,KAAI,SAACsD,EAAMpP,OAC3B8S,EAAW7G,EAAQ0B,QAAQyB,EAAKjM,SAAS,GACzCmB,EAAQyO,EAAKC,iBAAiBF,UAC7B,IAAIxQ,EAAKgC,EAAMpC,EAAGoC,EAAMnC,EAAG2Q,EAASlQ,MAAOkQ,EAASjQ,OAAQ7C,aAG9Df,KAAKgU,wBAAwBJ,EAAW5T,KAAKoL,uBAK/CqB,EAAMI,KAAI,SAACsD,UAAS2D,EAAKC,iBAAiB/G,EAAQ0B,QAAQyB,EAAKjM,SAAS,uCASjF,SAAiB2P,UFldZ,oBACLA,IAAAA,SAAUhJ,IAAAA,UAAWoJ,IAAAA,SAAUC,IAAAA,MAAO5J,IAAAA,UAAWU,IAAAA,OAE3CmJ,EAAOjK,EAAc2J,EAASlQ,MAAOsQ,EAAUC,EAAO5J,GACtD8J,EAAOxJ,EAAsBC,EAAWsJ,EAAMD,GAC9CG,EAAmBtJ,EAAeqJ,EAAMpJ,GAGxC3F,EAAQ,IAAIrC,EAAMiR,EAAWI,EAAkBD,EAAKC,IAKpDC,EAAYF,EAAKC,GAAoBR,EAASjQ,OAC3C7C,EAAI,EAAGA,EAAIoT,EAAMpT,IACxB8J,EAAUwJ,EAAmBtT,GAAKuT,SAG7BjP,EEicEkP,CAAgB,CACrBV,SAAAA,EACAhJ,UAAW7K,KAAK6K,UAChBoJ,SAAUjU,KAAK+S,SACfmB,MAAOlU,KAAK8S,KACZxI,UAAWtK,KAAKqI,QAAQwK,gBACxB7H,OAAQhL,KAAKqI,QAAQ2C,gDAWzB,SAAwBG,EAAWC,UAC1BF,EAAqBC,EAAWC,0BAQzC,sBAAQyE,yDAAa7P,KAAKwU,qBACpBhL,EAAQ,EACZqG,EAAWtK,SAAQ,SAAC4K,YACTtQ,IACPsQ,EAAKtL,SAASZ,EAAYa,IAAId,OAAOwC,UASnC2J,EAAK9L,gBACP8L,EAAKtL,SAASZ,EAAYa,IAAId,OAAOsC,aACrCzG,IAIFsQ,EAAKhL,MAAQlB,EAAYmB,MAAMpB,OAC/BmM,EAAK9L,UAAW,MAEV+C,EAASqN,EAAKhB,uBAAuBtD,EAAMlM,EAAYa,IAAId,OAAOsC,QACxEc,EAAOX,gBAAkBgO,EAAKf,kBAAkBlK,GAAS,KAEzDiL,EAAK7G,OAAO3N,KAAK,CACfkQ,KAAAA,EACA/I,OAAAA,EACAvH,SAAAA,IAGF2J,GAAS,kCAQb,WAEOxJ,KAAKuN,YAAavN,KAAKwN,kBAIvBkH,+CAWP,SAAuBvE,EAAMwE,OAGrBvN,EAASxB,OAAO2C,OAAO,GAAIoM,MAE7B3U,KAAKqI,QAAQkJ,cAAe,KACxBqD,EAAO5U,KAAKqI,QAAQlE,MAAQ,IAAM,GAClClB,EAAIjD,KAAKqI,QAAQwM,gBAAkB/L,KAAK2B,MAAM0F,EAAK9K,MAAMpC,GAAKkN,EAAK9K,MAAMpC,EACzEC,EAAIlD,KAAKqI,QAAQwM,gBAAkB/L,KAAK2B,MAAM0F,EAAK9K,MAAMnC,GAAKiN,EAAK9K,MAAMnC,EAC/EkE,EAAO0N,8BAAyBF,UAAO3R,iBAAQC,uBAAciN,EAAKhL,gBAE9DnF,KAAKqI,QAAQlE,MACfiD,EAAOf,MAAQ8J,EAAK9K,MAAMpC,EAAI,KAE9BmE,EAAO3D,KAAO0M,EAAK9K,MAAMpC,EAAI,KAE/BmE,EAAO1D,IAAMyM,EAAK9K,MAAMnC,EAAI,YAGvBkE,qCAUT,SAAoBlD,EAAS6Q,EAAcC,OACnCxR,EAAKmG,EAAgBzF,GAAS,SAAC0F,GACnCmL,IACAC,EAAK,KAAMpL,WAGR8D,aAAazN,KAAKuD,yCASzB,SAAuB8E,qBACd,SAAC0M,GACN1M,EAAK6H,KAAKtL,SAASyD,EAAKlB,QACxB6N,EAAKC,oBAAoB5M,EAAK6H,KAAKjM,QAASoE,EAAKzI,SAAUmV,iCAS/D,WACMhV,KAAK2N,sBACFwH,sBAGDC,EAAWpV,KAAKqI,QAAQ6G,MAAQ,EAChCmG,EAAWrV,KAAK4N,OAAO3M,OAAS,EAElCoU,GAAYD,GAAYpV,KAAKyN,mBAC1B6H,kBAAkBtV,KAAK4N,QACnByH,QACJE,kBAAkBvV,KAAK4N,aACvB4H,UAAUxI,EAAQyI,UAAUC,cAM5BF,UAAUxI,EAAQyI,UAAUC,aAI9B9H,OAAO3M,OAAS,mCAOvB,SAAkBqI,mBAEXqE,iBAAkB,EbluBV,SAAkBgI,EAAKC,EAAS/V,GAC1CA,IACoB,mBAAZ+V,GACT/V,EAAW+V,EACXA,EAAU,MAEV/V,EAAW+C,GAIf,IAAIiT,EAAUF,GAAOA,EAAI1U,OACzB,IAAK4U,EAAS,OAAOhW,EAAS,KAAM,IAEpC,IAAIiW,GAAW,EACXC,EAAU,IAAItN,MAAMoN,GAQxB,SAASG,EAAUjV,GACjB,OAAO,SAAUkV,EAAKC,GACpB,IAAIJ,EAAJ,CAEA,GAAIG,EAGF,OAFApW,EAASoW,EAAKF,QACdD,GAAW,GAIbC,EAAQhV,GAAKmV,IAENL,GAAShW,EAAS,KAAMkW,KAlBnCJ,EAAIpQ,QAAQqQ,EAAU,SAAU1V,EAAIa,GAClCb,EAAGW,KAAK+U,EAASI,EAAUjV,KACzB,SAAUb,EAAIa,GAChBb,EAAG8V,EAAUjV,MaotBboV,CAFkB7M,EAAYuD,KAAI,SAAClH,UAAQyQ,EAAKC,uBAAuB1Q,MAEnD3F,KAAKsW,kBAAkB/H,KAAKvO,sCAGlD,gBAEO0N,aAAanI,QAAQkE,QAGrBiE,aAAazM,OAAS,OAGtB0M,iBAAkB,mCAQzB,SAAkB4I,MACZA,EAAQtV,OAAQ,KACZuV,EAAWD,EAAQ1J,KAAI,SAAClH,UAAQA,EAAIwK,KAAKjM,WAE/C8I,EAAQyJ,iBAAiBD,GAAU,WACjCD,EAAQhR,SAAQ,SAACI,GACfA,EAAIwK,KAAKtL,SAASc,EAAIyB,QACtBzB,EAAI9F,mDAMZ,gBACO6N,aAAazM,OAAS,OACtB0M,iBAAkB,OAClB6H,UAAUxI,EAAQyI,UAAUC,8BASnC,SAAO9F,EAAU8G,GACV1W,KAAKuN,cAILqC,GAAaA,GAAgC,IAApBA,EAAS3O,UACrC2O,EAAW5C,EAAQK,gBAGhBsJ,QAAQ/G,QAGRgH,eAGAC,wBAGA3N,KAAKwN,wBAOZ,eAAKA,yDAAc1W,KAAKmN,YACjBnN,KAAKuN,gBAILuJ,iBAECrK,EAAQtE,EAAOnI,KAAKqR,oBAAqBqF,QAE1CK,QAAQtK,QAIRuK,qBAGAC,yBAEA9J,SAAWuJ,yBAOlB,eAAOQ,0DACDlX,KAAKuN,YACF2J,QAEEtI,mBAIF1F,8BAST,gBACOwL,QAAO,sBAQd,SAAIyC,cACI1K,EAAQK,EAAYqK,GAAUtK,KAAI,SAAChL,UAAO,IAAIoC,EAAYpC,EAAIuV,EAAK/O,QAAQlE,eAG5E+J,WAAWzB,QAGXqK,iBAGCO,EAAclP,EADHnI,KAAKsX,eAAe7K,GACAzM,KAAKmN,UACpCoK,EAAoBvX,KAAK2W,QAAQ3W,KAAKsN,WAAY+J,GAElDG,EAAY,SAACrH,UAAS1D,EAAMC,SAASyD,IACrCsH,EAAmB,SAACtH,GACxBA,EAAKhL,MAAQlB,EAAYmB,MAAMpB,OAC/BmM,EAAK9L,UAAW,EAChB8L,EAAKtL,SAASZ,EAAYa,IAAId,OAAOsC,QACrC6J,EAAKtL,SAASZ,EAAYa,IAAId,OAAOwC,QAKjC6M,EAAgBrT,KAAKsT,kBAAkBiE,EAAkBtH,SAC/DsH,EAAkBtH,QAAQ1K,SAAQ,SAAC4K,EAAMpP,GACnCyW,EAAUrH,KACZA,EAAK9K,MAAQgO,EAActS,GAC3B0W,EAAiBtH,GACjBA,EAAKtL,SAASuS,EAAK3D,uBAAuBtD,EAAM,SAIpDoH,EAAkBrH,OAAO3K,SAAQ,SAAC4K,GAC5BqH,EAAUrH,IACZsH,EAAiBtH,WAKhBjM,QAAQ6K,iBAGRC,mBAAmBvC,QAGnBA,MAAQzM,KAAKsX,eAAe7K,QAG5BoC,OAAO7O,KAAKsN,mCAMnB,gBACOC,WAAY,wBAOnB,eAAOmK,kEACAnK,WAAY,EACbmK,QACGhD,+BAUT,SAAO8B,iBACAA,EAASvV,YAIR4O,EAAa/C,EAAY0J,GAEzBmB,EAAW9H,EACdhD,KAAI,SAAC3I,UAAY0T,EAAKC,iBAAiB3T,MACvC2K,QAAO,SAACsB,WAAWA,UAcjBH,qBAAqB,CACxBC,QAAS,GACTC,OAAQyH,SAGLf,QAAQe,QAERzO,YAIAuD,MAAQzM,KAAKyM,MAAMoC,QAAO,SAACsB,UAAUwH,EAASjL,SAASyD,WACvD0G,wBAEA1W,KAAK6M,EAAQyI,UAAUC,QA1BP,WACnBkC,EAAKE,cAAcH,GAGnB9H,EAAWtK,SAAQ,SAACrB,GAClBA,EAAQjC,WAAWiF,YAAYhD,MAGjC0T,EAAKpC,UAAUxI,EAAQyI,UAAUsC,QAAS,CAAElI,WAAAA,wCA0BhD,SAAiB3L,UACRlE,KAAKyM,MAAMuL,MAAK,SAAC7H,UAASA,EAAKjM,UAAYA,+BAOpD,2BAEO4T,cAAc9X,KAAKyM,YACnBgB,eAAgB,OAGhBhB,MAAQzM,KAAKgO,iBAGbE,WAAWlO,KAAKyM,YAEhBtM,KAAK6M,EAAQyI,UAAUC,QAAQ,WAElCuC,EAAKjJ,mBAAmBiJ,EAAKxL,OAC7BwL,EAAKxK,eAAgB,UAIlBoB,OAAO7O,KAAKsN,mCAMnB,gBACO6H,kBACLnO,OAAO0C,oBAAoB,SAAU1J,KAAKmO,gBAGrCjK,QAAQI,UAAUC,OAAO,gBACzBL,QAAQQ,gBAAgB,cAGxBoT,cAAc9X,KAAKyM,YAEnBA,MAAMxL,OAAS,OACfyM,aAAazM,OAAS,OAGtBoH,QAAQ4F,MAAQ,UAChB/J,QAAU,UAIVsJ,aAAc,OACdD,WAAY,2BAyBnB,SAAerJ,OAASgU,0DAEhB9Q,EAASJ,OAAOC,iBAAiB/C,EAAS,MAC5CP,EAAQwD,EAAejD,EAAS,QAASkD,GACzCxD,EAASuD,EAAejD,EAAS,SAAUkD,MAE3C8Q,EAAgB,KACZC,EAAahR,EAAejD,EAAS,aAAckD,GACnDgR,EAAcjR,EAAejD,EAAS,cAAekD,GACrDiR,EAAYlR,EAAejD,EAAS,YAAakD,GACjDkR,EAAenR,EAAejD,EAAS,eAAgBkD,GAC7DzD,GAASwU,EAAaC,EACtBxU,GAAUyU,EAAYC,QAGjB,CACL3U,MAAAA,EACAC,OAAAA,mCAWJ,SAAwB4S,EAAU3W,OAI1Bc,EAAO6V,EAAS3J,KAAI,SAAC3I,OACjB8B,EAAU9B,EAAV8B,MACFuS,EAAWvS,EAAMgM,mBACjBwG,EAAQxS,EAAMS,uBAGpBT,EAAMgM,mBATK,MAUXhM,EAAMS,gBAVK,MAYJ,CACL8R,SAAAA,EACAC,MAAAA,MAIJ3Y,IAGA2W,EAAS,GAAGzH,YAGZyH,EAASjR,SAAQ,SAACrB,EAASnD,GACzBmD,EAAQ8B,MAAMgM,mBAAqBrR,EAAKI,GAAGwX,SAC3CrU,EAAQ8B,MAAMS,gBAAkB9F,EAAKI,GAAGyX,gBA/jCxBC,UAokCtBzL,EAAQ/I,YAAcA,EAEtB+I,EAAQK,UAAY,MACpBL,EAAQuD,qBAAuB,SAG/BvD,EAAQyI,UAAY,CAClBC,OAAQ,iBACRqC,QAAS,mBAIX/K,EAAQxI,QAAUA,EAGlBwI,EAAQ8D,WAAa,CACnBC,IAAK,MACL2H,IAAK,OAIP1L,EAAQ3E,QAAU,CAEhB+E,MAAOJ,EAAQK,UAGf6B,MAAO,IAGPC,OAAQ,iCAGRiD,aAAc,IAIdnE,MAAO,KAIPuE,YAAa,EAIbpI,YAAa,EAIb8C,UAAW,KAIXlC,OAAQ,EAIR6H,gBAAiB,IAIjB/D,YAAa,KAIbQ,SAAAA,EAGAC,aAAc,IAGd2D,cAAe,GAGfC,iBAAkB,IAGlB5B,eAAe,EAKfV,WAAY7D,EAAQ8D,WAAWC,IAG/B4C,YAAY,EAGZxP,OAAO,EAIP0Q,iBAAiB,GAGnB7H,EAAQhK,MAAQA,EAChBgK,EAAQ3J,KAAOA,EAGf2J,EAAQ2L,SAAWxQ,EACnB6E,EAAQ4L,gBAAkB1O,EAC1B8C,EAAQ6L,wBAA0BjO,EAClCoC,EAAQ8L,iBAAmB/N,EAC3BiC,EAAQ+L,uBAAyB7N"}